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★ BB LeagueOpenSkill

The permanent pickup ladder — 1v1 up to 5v5v5v5 games on the tournament server, matchmade from a live queue, with an individual Elo for every player. Always on: say when you are free, the first eligible in the queue play.

The seasonal tournaments live on their own page, BB Cups — the Autumn 26 BB Cup: registrations open; the finished cups are kept there as archives.

0
In queue now
24
Ranked players
41
Rated players

🏆 BB Cups — registration, standings & the archive →

🎮 BB League — permanent lobby & rating 0 in queue · 24 ranked

A pickup on the tournament server whenever enough people are around — 3v3 fires at 6 players, 5v5 at 10, and since 05/09 1v1 at 2, 2v2 at 4, 4v4 at 8, 7v7 at 14 and 8v8 at 16 (all five opt-in). When several pools are full the biggest game fires; 2v2 and 1v1 come last, so a small format can never take the slot from a team game. Say when you are free and which format(s) you play, here or from the in-game panel, and the first eligible in the queue play. Every League game moves your personal League rating, which starts at 950. How does it all work? ↓

Live lobby — the same panel as in game, live

BB LEAGUE LOBBY now 15:20 UTC · --:-- local

0 players waiting · a match fires as soon as enough players are waiting · all times UTC

BB Captains lobby: 1 player · 1 captain volunteer · Captains lobby →

BB STATUS — No 3v3 game right now
waiting 0 players
Queue — signup order is priority · the next 12 h, to the minute · grid lines every 30 min
Nobody signed up yet — be first.

A match fires as soon as enough READY players are waiting: the matchmaker takes the biggest playable game it can make from the players whose minimum allows it, first come, first served; everybody else keeps their place in line. Playable sizes: 2, 3, 4, 6, 8, 9, 10, 12, 14, 15, 16, 20 players. Teams are made for you once the match is found.

Your slot

New to BB League? Your first game in 3 steps →

The queue above is live for everyone — log in to sign up.

In Factorio chat: askbot auth, paste the token in /bb-bets, then come back here.

Why the League needs an account

A League signup is a promise to show up: the matchmaker DMs you on Discord the moment your game fires, and you lose a little rating if you never turn up. So it needs to know who you are, and it needs a Discord it can reach.

  • Join a Free BB server and type askbot auth in the game chat.
  • Paste the token on /bb-bets — that logs you in here.
  • Then link your Discord from your profile, and queue.

🏆 Autumn 26 BB Cup — form your team registrations OPEN · 2 teams registered

The next BB Cup is the Autumn 26 BB Cup. Registrations close Sun 18 Oct, 21:00 UTC (target) · first games the week of 19 Oct · 3 rounds planned, final around Sun 22 Nov — targets, adjusted to the number of teams, in both brackets (⚡ Speed / 🎮 Casual). Swiss rounds, then Top-4 playoffs; the field fills team by team: 2 teams so far. Rosters hold 3–5 players (3 play per match, up to 2 spares). Teams of past cups do not carry over — the captain registers them again.

No team yet? Register as a free agent on the Cup page: the site groups free agents into balanced trios by League rating, each member accepts, and at 3/3 the team creates itself and is registered for the Autumn 26 Cup automatically. Every League pickup you play meanwhile still moves your rating.

🏆 Register / build your team for the Autumn 26 Cup →

🏅 Rankings — every rated player 24 ranked · 41 rated

Ranked players first (5+ rated games), sorted by rating. Players still in placement (fewer than 5 games) follow with no rank. Rating = 950 + 20 × (μ − 3σ) (OpenSkill, since 21/09): μ is your estimated skill, σ how sure the system is about it. Playing lowers σ, so your rating also rises as your level gets confirmed; a long break (more than 5 days) slowly raises σ again. No-show penalties are included. Click a name for their profile. How rating works →

#PlayerRatingW–LGamesLast game
1★ Carl3 1409 μ 42.3 ± 6.4 20–3 23 2026-10-02 11:20 UTC
2 Carl1 1378 μ 39.5 ± 6.0 14–3 17 2026-10-02 21:38 UTC
3 califerbopbop 1337 μ 36.0 ± 5.5 13–5 18 2026-10-03 00:00 UTC
4 darkenade 1327 μ 33.2 ± 4.8 16–10 26 2026-10-03 00:00 UTC
5 Jimmy50 1283 μ 34.9 ± 6.1 12–6 18 2026-09-22 05:01 UTC
6 joschua725 1231 μ 31.0 ± 5.7 12–9 21 2026-09-28 19:59 UTC
7 PaveV 1203 μ 26.4 ± 4.5 25–23 48 2026-10-03 00:00 UTC
8 cojito 1180 μ 31.2 ± 6.6 9–5 14 2026-09-28 19:59 UTC
9 UwUmeowFables 1162 μ 31.0 ± 6.8 9–4 13 2026-09-21 04:32 UTC
10 neuro666 1158 μ 23.1 ± 4.2 24–39 63 2026-10-03 00:00 UTC
11 the1cobra 1096 μ 26.2 ± 6.2 12–10 22 2026-10-02 21:38 UTC
12 LaughingCandle 1072 μ 20.1 ± 4.5 14–24 38 2026-10-02 01:52 UTC
13 Zerosun 1041 μ 24.3 ± 6.6 1–7 8 2026-09-27 22:27 UTC
14 gabl22 1022 μ 25.5 ± 7.2 6–4 10 2026-09-29 22:55 UTC
15 SoSquared 1022 μ 27.9 ± 8.1 3–2 5 2026-09-21 04:32 UTC
16 theprevedko 960 μ 19.5 ± 6.2 8–11 19 2026-10-02 11:20 UTC
17 Fordeka 945 μ 21.5 ± 7.2 2–5 7 2026-10-02 21:38 UTC
18 sticklord 940 μ 19.2 ± 6.6 4–10 14 2026-09-22 21:50 UTC
19 massiveblue 928 μ 23.2 ± 8.1 2–3 5 2026-09-21 04:32 UTC
20 Smilingnasa 927 μ 20.2 ± 7.1 2–4 6 2026-09-27 01:14 UTC
21 ZagreusMexa 923 μ 15.2 ± 5.5 11–19 30 2026-10-02 01:52 UTC
22 International1 880 μ 17.4 ± 7.0 3–5 8 2026-09-26 23:05 UTC
23 rs2klee 831 μ 17.1 ± 7.7 0–5 5 2026-09-21 04:32 UTC
24 ameateye 753 μ 7.7 ± 5.8 3–22 25 2026-09-29 22:55 UTC
▼ Placement — fewer than 5 rated games, not ranked yet
— gabrielchl provisional 983 μ 26.6 ± 8.3 1–0 1 2026-09-21 04:32 UTC
← Prev 12 Next → 25 per page · page 1/2

🕹 Recent League games 10 latest

DateLine-upWinner
2026-10-02 22:32 UTC
Top Left 🏆
Ladder B
Top Right
Ladder C
Bottom Right
Ladder A
Bottom Left
Ladder D
🏆 Top Left 📊 match page
2026-10-02 19:52 UTC ArrestedTurtle · PaveV · Carl1 vs the1cobra · Fordeka · neuro666 🏆 Team A 📊 match page
2026-10-02 10:39 UTC Carl3 vs theprevedko 🏆 Team A 📊 match page
2026-10-02 09:57 UTC Carl1 vs theprevedko 🏆 Team A 📊 match page
2026-10-02 00:08 UTC
Top Left 🏆
Ladder A
Top Right
Ladder C
Bottom Right
Ladder B
Bottom Left
Ladder D
🏆 Top Left 📊 match page
2026-10-02 00:00 UTC LaughingCandle vs neuro666 abandoned — both sides lose 📊 match page
2026-10-01 23:06 UTC neuro666 vs LaughingCandle 🏆 Team A 📊 match page
2026-10-01 20:28 UTC neuro666 vs mrBOBdagreat 🏆 Team A 📊 match page
2026-09-30 21:23 UTC
Top Left 🏆
Ladder A
Top Right
Ladder C
Bottom Right
Ladder B
🏆 Top Left 📊 match page
2026-09-30 18:38 UTC
Top Left
Ladder B
Top Right
Ladder C
Bottom Right 🏆
Ladder A
🏆 Bottom Right 📊 match page

⏰ Averages by hour of day last 6 months · players online & games played

Last 6 months — 39.6 days since 27 Aug 2026. Hour buckets in UTC. Online = AVG(players online per minute) on the BB League server, from the same 60 s samples as Players online. Games = League games played (finished) that started in that hour, per day (143 played in total; forfeited, voided and aborted games are not counted).
HourOnlineGames played / day 
00:003.00.20 
01:002.30.08 
02:001.40.03 
03:000.90.05 
04:000.70.05 
05:000.50.03 
06:000.50.03 
07:000.50.00 
08:000.50.00 
09:000.40.03 
10:000.60.10 
11:000.80.03 
12:000.90.10 
13:001.20.10 
14:001.40.08 
15:002.00.10 
16:002.70.18 
17:003.20.15 
18:005.10.38 
19:007.50.41 
20:009.20.49 
21:008.60.44 
22:006.10.33 
23:004.20.28 

📘 How BB League works signup · matchmaking · Elo — the full rules

Signing up

Sign up from any of the 3 surfaces: the website (the League panel on the BB League page — mouse slider, from/until shown in your local time and UTC), the MAIN Factorio server, or the TOURNAMENT server — in game it is the red BB LEAGUE button, top-left.

You must have your Discord linked — that is how you get pinged the moment your game fires.

You have one signup, shared across all surfaces — the last action wins everywhere. Clicking Join again updates your window (you keep your queue spot); Leave — or your window expiring — removes you.

Format checkboxes: 3v3 and 5v5, both on by default; 1v1, 2v2, 4v4, 7v7 and 8v8 are opt-in (off by default). Tick every format you are happy to play — you are pooled for each of them at once. At least one must stay ticked.

⚠ Signing up is a commitment: a no-show costs Elo (see below).

Matchmaking — fully automatic

First come, first served, strictly by signup order — no skill matching, no queue dodging.

A format fires the moment its pool is full among players whose window is open: 1v1 at 2, 2v2 at 4, 3v3 at 6, 4v4 at 8, 5v5 at 10, 7v7 at 14, 8v8 at 16. When more than one is full, the biggest game wins the slot — 8v8 > 7v7 > 5v5 > 4v4 > 3v3, then 2v2, then 1v1 — because only one League game runs at a time and the bigger fire gets more of the queue playing. In a 2v2 the 4 players must agree unanimously on the teams (RANDOM needs 4/4; MANUAL is armed by all 4 with an exact 2/2 split); a 1v1 has no team formation at all — the sides are drawn the moment both players are in. Bigger parties get a little longer to arrive and to decide (up to 20 and 15 minutes at 8v8).

Official matches own the server: from 120 minutes before a scheduled Cup match until its post-game map reset, no League game can start — you'll see a red notice. If your window is still open after the official match, your game fires then, automatically.

When your game fires

You get a Discord DM instantly (and a connect prompt if you're on the main server). You then have 10 minutes to show up on the tournament server — each absent player loses 4 Elo (the ones who came lose nothing) and the game is cancelled; everyone re-queues by re-clicking.

Once all players are there: team formation — a public panel where the players choose RANDOM teams (fires at a 2/3 majority) or MANUAL (pick your own side, exact split required, everyone clicks ARM to confirm; any change resets the arms; 10-minute limit or the game is cancelled, no Elo).

Then the standard ceremony: 2 map rerolls per side, sides drawn at random, map locked, and the prep countdown — skippable when all players click go.

Your League Elo

Individual, starts at 1000, shown in the red button, on the leaderboard and on your profile. Zero-sum: winners gain exactly what losers lose — the population average stays 1000 forever.

One game moves everyone on both teams by the same amount: 32 × (1 − expected win chance), clamped between 1 and 31 — beating a stronger lineup pays up to +31, beating a much weaker one +1. Team strength = average Elo of its players. 1v1 games move half as much (16 × instead of 32 ×, so ±0.5 to ±15.5): the easiest format to farm weighs half.

Worked example (a real early game): winners averaged 1010.6, losers 984.1. Expected win chance = 1 / (1 + 10^((984.1 − 1010.6)/400)) = 53.8% → Δ = 32 × (1 − 0.538) = ±14.78 for all six players. Every rated game's page shows this exact breakdown in its 📈 League Elo section.

Why early games all move ~16: while everyone hovers near 1000, team averages can only differ by a few points, so the expected chance sticks to ~50% and Δ to ~16. The spread does the work later:

Gap between team averages Favorite wins Underdog wins
0 (even lineups) ±16 ±16
50 ±13.7 ±18.3
100 ±11.5 ±20.5
200 ±7.7 ±24.3
400 ±2.9 ±29.1
600+ ±1 (floor) ±31 (cap)

A game counts the moment the map locks and the game starts; leaving mid-game doesn't save you — you share your team's result. Every winner also gets 1 coin per game. Only a fresh map counts: a game that started before your match fired (an old map whose silo already fell) is never ingested — the server resets and your match starts on a new one.

Event Elo
Win against a stronger lineup up to +31
Win against a much weaker lineup +1
Loss (mirror of the winners' gain) −1 to −31
No-show after your game fired −4
Game abandoned by both sides −8 everyone
Cup / tournament match 0 — never moves it

You need 5 played games to be ranked on the leaderboard — your rating works from game 1.

Coin gamble. While the teams get ready, everyone on the server can put coins on a side (in-game panel); the pot is shared by the winning side in proportion to their stakes, a bet can never win more than the other side put in, and stakes are refunded if the match is cancelled. Players can only back their own team. If the same two line-ups meet again within 90 minutes, the match is played and rated as usual but has no gamble.

Fair play. One Discord account per League account (the link is required to queue, and a Discord can only be linked once). Two accounts seen on the same address never form a 1v1, and the same two players cannot meet twice in a row in 1v1. Accounts that play each other from the same address are flagged for review; farmed games are reverted, coins included.

After the game

Same treatment as official matches: result + top-builders recap card on Discord, full stats on the site (game page, profiles, leaderboard), and you're invited back to the main server a few minutes later.

Terms like Swiss, joker or bye are defined in the glossary.

These rules live in the public documentation — anything wrong can be corrected with a pull request.

🎮 BB LEAGUE permanent · 1v1 → 5v5v5v5 pickups · individual Elo always on — you are here
📝 AUTUMN 26 BB CUP signups OPEN · registrations close Sun 18 Oct, 21:00 UTC · first games the week of 19 Oct · final around Sun 22 Nov (targets) 2 teams registered · Winner: TBD
❄️ WINTER 26 BB CUP target start Wed 23 Dec 2026 · 4 weeks planned · registrations open later Winner: TBD
🏆 SUMMER 26 BB CUP finished · 31 Aug 2026 · archive 👑 Champion: BiterBattleBus